Even if you have not joined the Dawnguard, if you sided against the vampires to claim the home there will occasionally be vampires, Death Hounds, or Gargoyles attacking you outside the cave to avenge their allies. The large size of the area means that many opponents can spawn at once for some of the largest random encounters ( seven zombies if Plague of the Dead CC is installed, or the four bandits fighting two giants and a mammoth). Often as you are leaving, you may be attacked by any random encounter enemies, from Gargoyles to Werewolves to Giants. To the east of the entrance to the cavern is a World Interaction point.The training dummy in the children's is wearing a Dawnguard helmet and holding a Dawnguard shield to look like the "enemy." This does not change in appearance, even if the player is a member of the Dawnguard.Respawning items include: vampire armor and clothing, other armor pieces on shelves, alchemy ingredients, soul gems, Heart Stones, foods and beverages, and smithing materials.The entire home and cavern form a single zone. The final room holds 2 children’s beds, a mannequin, training dummy, several bookcases and multiple storage cupboards. One of these tomes may spawn as a Soul Cairn summon spell ( Conjure Boneman, Conjure Mistman, or Conjure Wrathman.) Upstairs, on a shelf are two leveled Conjuration spell tomes. It holds vampire armor and clothing items, an alchemy lab with various ingredients, an arcane enchanter with several soul gems, a staff enchanter with 2 Heart Stones, 2 sleep coffins, a sleep bed, 8 mannequins and numerous bookcases, cupboards, chests and shelves. The next room is a split-level library/alchemy-enchanting area/master bedroom. Next, at the far end of the landing in the center, is an armory room holding 17 mannequins, 8 weapon racks, 6 weapon plaques, 4 shield plaques and dedicated displays for these unique items: 11 claws, 5 paragons, 5 jars, 14 masks, Auriel’s Bow, Dawnguard Rune Axe, Zephyr, Initiate’s Ewer, Draw Knife, Vale Deer Hide, and Harkon’s Sword. At the end of this room is a small dungeon with a sleeping hay pile.Ĭontinuing clockwise from the left, the next room is a kitchen and dining area with a large dining table, bar, cooking pot, oven, 4 cupboards, 2 barrels and 12 sacks. On the right are 4 small garden planters with 3 plots each.ĭown a long stairway is the main landing, around which are five rooms which all open up after the quest has been completed.įirst on the left is a workshop area with a grindstone, tanning rack, workbench, smelting pot, anvil, 2 weapon racks, 3 chests, 3 sacks, a barrel, a strongbox and a cupboard holding a Smithing skill book, ruby, amethyst and sapphire. Just inside the front door on the left are a wood chopping block with axe, 2 fish barrels and 4 sacks.
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